foris.blogg.se

Star wolves 3 motherships
Star wolves 3 motherships







star wolves 3 motherships

So taking shield damage is generally bad for you - try to not take any damage in the first place, or if the enemy is shooting kinetics at you, take the armor damage instead. The difference is that after attacking, you only build soft flux, which can dissipate even when shields are up, whereas hard flux, generated from taking shield damage, can only be removed by dropping shields or venting flux. If a ship is at 80% flux, it's extremely vulnerable even if it isn't overloaded - a swarm of missiles or torpedoes its way will generally spell doom.įor this exact reason, be mindful of your flux at all times, and understand that attacking an enemy is the same as being attacked - both aggression and defense makes your ship more vulnerable. Generally, the flux bar measures how vulnerable a ship is to an attempt on its life. You can win all frigate 1v1s in a Wolf by simply getting your opponent to ~70% flux and emptying out two Harpoon MRM racks.

star wolves 3 motherships

So stick with front shields in the beginning - pilot wolves, hammerheads, lashers and etc. Ships with frontal shields are easier to pilot, omni-shield ships have a higher skill ceiling but can easily lead to lethal mistakes. If you aren't willing to put in the effort to get good at piloting, you will never enjoy Starsector or get anywhere in it. These tips are a mix of basic stuff and some stuff that I think even veteran players sometimes miss. Put all weapons except missiles on autofire so that you can focus 100% on piloting. You want to play the game like an FPS seen from above. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. Use shift to steer your mouse towards the cursor, and A/D to strafe. Refit your ship until you find something that works. To accomplish this, use the game's simulator function in a mission, pilot a Wolf or Lasher, spawn some enemy frigates, and fight them over and over until you can win consistently. Starsector demands that you are good enough at the game's combat layer to consistently win against overwhelming odds, because the early game is always difficult. So let me sperg out for a minute and drop a wall of text that will hopefully lead you to a better understanding of how the game works. If you keep dying 1v1, you don't understand the game's combat at all.









Star wolves 3 motherships